The Haus

Wednesday, August 18, 1999

GameFan TNT Comment

GameFan has an interview with Epic's Mark Rein about their upcoming Unreal Tournament. One question really puzzled me:
GameFan: With the TNT2's poor texture management, do you think it can handle Unreal Tournament as well as the Voodoo 3 line up of graphic cards?

Mark Rein: With our latest D3D improvements, optimizations and a wizard which helps ensure you configure UT correctly for the card you have, TNT and TNT2 can handle things just fine, even in 32bit.
I would like clarification on exactly what is wrong with the TNT2's texture management. GameFan throws this out like it's a well-known fact without any support.

Unreal's problem with TNTs and other non-3dfx hardware is that they were trying to force a Glide engine to do D3D and OpenGL. My Unreal OpenGL framerates (on my TNT) are still significantly slower (> 25% slower) in Unreal than in Q3Test. I guess I have difficulty understanding why id has no problems with the TNTs but Epic can't seem to get it done. Must be the TNT's fault. That's it. Yeah.

The Master comments: Yeah, that's it :-) No, actually-the texture management on the TNT is poor. If you're trying to manage textures like Glide does. Glide uses a completely proprietary and custom-designed algorithm to manage it's texture caches, which works real well for 3dfx. But, hey, TNT ain't 3dfx. It's better :-)

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