The Haus

Monday, August 22, 2005

Bleh

I spent a little time yesterday reading through some of the Q3A source. It's quite neat in comparison to the old Wolf3D and Doom code. I was also surprised at how little assembly code existed in the base. Quake used a LOT of hand-tuned Pentium assembly code, and Quake 2 had it's share of ASM too, so this distinct lack of assembly was very interesting.

I really need to brush up on my C/C++ skills though. I am SO far away from competence in those languages nowadays. That's the price of using a 4GL database language as your primary programming environment.

A.T. Hun comments: I know just enough C/C++ to look at the code and say, "Yep, that's a bunch of code there alright!"

News for 08/22/2005

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