The Haus

Thursday, October 23, 2003

DOOM3 Interview

Computer and Video Games posted an interview with several id staffers on DOOM3. Included is an extended Q&A with the man himself, John Carmack. Here's a snip on the per-polygon hit detection.

"This feature had a lot more an impact than we were expecting," admits id CEO Todd Hollenshead. "We've had per poly detection in single-player for a year, but we never realised the full impact of it, of the player no longer being, effectively, a big rectangular cube. A bullet can now go under someone's arm or between their legs, or just whiz by their head. It definitely puts a premium on aiming. The first thing we realised was like: 'Damn, people are hard to kill in Doom 3 multiplayer. Why is that?' And we looked at the damage values, the hitpoints, the armour, but eventually we realised - we're just missing. We're lousy shots."

Thanks Blue's News.

News for 10/23/2003

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