The Haus

Wednesday, October 22, 2003

DOOM3 60fps Cap

IGN found out from id's John Carmack that DOOM3's framerate will be capped at 60fps. Here's Carmack's rationale:

The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is.

I wonder if there will be a workaround for benchmarking purposes. Of course, I think it will be awhile before I have a box that can hit 60fps consistently in DOOM3. Thanks Blue's News.

News for 10/22/2003

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