The Haus

Wednesday, February 26, 2003

MMORPGs -- When they End

There's a post over on the Motor City Online website, talking about the planned August closure of Motor City Online. Now, I have never played this game, but this raises an interesting question about these massive-multiplayer online games. When the developers chuck the game, who suffers? When Quakeworld was released oh-so-long ago, the servers were operated by the community, not by the game developers. To this day, much of the 1st persion shooter game servers are community affairs. Thus, even when the game is no longer commercially popular, people who like it can still play. An interesting situation to consider when you get into the latest online-only game.

J.t.Qbe comments: Last weekend I picked up an Everquest CD at Best Buy for two bucks, figuring I'd try the free month and then cancel before paying anything. I don't know if I'll even bother with a month. I found the game to be quite a disappointment. A coworker tells me that it's really not that bad, and he's going to try to get online and give me a tour. We'll see. After the disappointment of Everquest, I fired up Neverwinter Nights again, which initially disappointed me with its single-player game. I downloaded a user created module and wow! It was pretty fun. From what I hear, there are quite a few really good modules available now, all free. I'm going to have to give NWN another shot, I think.

News for 02/26/2003

Recent Headlines

January 5, 2015: It Returns!
August 10, 2007: SCO SUCKS IT DOWN!
July 5, 2007: Slackware 12.0 Released
May 20, 2007: PhpBB 3.0 RC 1 Released
February 2, 2007: DOOM3 1.31 Patch

January 27, 2007: Join the World Community Grid
January 17, 2007: Flash Player 9 for Linux
December 30, 2006: Darkness over Daggerford 1.2
December 19, 2006: Pocket Tunes 4.0 Released
December 9, 2006: WRT54G 1.01.1 Firmware OK with Linux/Mac

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