The Haus

Friday, October 1, 1999

I'm not Insane!

Well, at least not when it comes to Q3Test. Quite often, when playing on EZ-Net's Q3Test server, I would lag out. This would mainly happen when using a lag-inducing weapon like the machinegun, lightning gun, or plasma gun. However, this never happened on any other server, no matter how bad the connection was (and I've played on some doozies).

Crawl (EZ-Net tech dude) and I tried to get to the bottom of it last night. It seems that I only have problems if I am on a server which is on the same C block as I am on. Crawl, who is assigned an I.P. on a different C block, never has this problem, nor does anyone else connecting from outside EZ-Net.

Eric from id Software responded promptly and said that the information Crawl provided was very helpful and that other users had seen the same problem. It's not just me! Eric passed the information on to The Carmack, who hopefully will be able to nip this one in the bud. I'll pass along more information as soon as we get it!

Extra bonus kudos go out to Crawl and Skippy at EZ-Net for not shooting me while we tried to track this bad-boy down.

The Master comments: We always kinda suspected something like this. Q3A was EXTREMELY lagging in LAN mode, and it seems the code still does something funny if an address is on the same class-C as the server. Interesting.

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