Saturday, August 5, 2000
Carmack@QuakeCon -- 5:05 pm CST, Update by The Master
sCary went to the Carmack lecture held at QuakeCon, and here's what he got from it. Good stuff:- Doom will be going back to DLLs, and will be using C++ (except for rendering code) instead of C. Ed: Will be interesting to see what happens of this. Carmack has never been a C++ fan since C always did the job. This is quite a change for id programming.
- Carmack feels the visual 'wow factor' of the new Doom will be a greater jump than it was from the recent jumps between Quake/Quake2/Quake3. (Lots of neeto new effects), but it will also focus on actual gameplay instead of just that 'wow factor'
- Single player is the absolute focus, and Carmack feels it will be their best single player experience to date.
- The game and editor/tools are now combined. You'll be able to simply type doom.exe -editor for example (Or maybe even an in-game toggle)
- Spending more time on the sound code / game code with the new programmers on the team. Ed: Good news here as well. The sound code used by all the Q(x) games was the original Q1 sound code (with tweaks, of course) and it's about time id got away from .wavs.
- There probably wont be much discussion on the gameplay specifics since what made Doom so big is always a subject of arguments. (No talking about the game itself)
- All of the Doom code is being written from scratch. Rendering etc.
- It comes out in 2 years. (Maybe 3, maybe 1.5) Ed: sCary wrote weeks, I KNOW that's wrong.
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