The Haus

Friday, June 23, 2000

UT 421 Patch Info

Uffda! Forgot to post this yesterday (two little kids with the flu will make you forgetful). UnrealTournament.org got word of fixes coming up in a 421 patch for Unreal Tournament (duh). Here are the game engine fixes:
  • fixed another mixed skin cheat
  • fixed creeping pings problem - especially prevalent with passworded servers
  • fixed problems with passwords with spaces
  • improved server CPU utilization
  • improved prioritization of network traffic for low bandwidth users
  • fixed ActorLineCheck() crash again - no really this time
  • fixed clearing base on client in netplay - thanks Mongo
  • fixed suicide spamming
  • Last Man Standing now can have time limit
  • fixed spriteballexplosion sounds playing client side
  • faster translocation effect in software mode
  • fixed collision bug which cropped up in 420 (overlord)
There are also a slew of UnrealEd fixes. The patch could be out as soon as this weekend, but you know how THAT goes. Thanks VoodooExtreme.

News for 06/23/2000

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