The Haus

Monday, May 15, 2000

Sweeney Sets the Record Straight

Billy "Wicked" Wilson at Voodoo Extreme fired off an email to Epic's engine guru, Tim Sweeney, regarding the whole "dropping OpenGL fiasco". Here's his rather direct reply:
Someone was smoking crack at E3, either Brandon or the dude who interviewed him. Here is our API strategy.

First of all, for future Unreal Tournament patches, all API's that are now supporting will remain in there.

For the next generation engine, we're tossing out the software renderer and all single-vendor API's. On Windows, we'll be supporting Direct3D as our primary API because the driver performance and stability is better, and OpenGL as our secondary API. On Linux and Mac, OpenGL will be our primary API. On PlayStation 2, we go directly to Sony's hardware.

That's all; there will more Glide or MeTaL or software rendering in our next-generation engine. Just Direct3D and OpenGL.
I assume in that last sentence he means "there will be no more". It sounds like Sweeney needs to have a little chat with GreenMarine :) All told this is good news, and makes a lot more sense then what had been reported before.

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