The Haus

Wednesday, March 15, 2000

Duffy on Q3A Cheating

In his aforementioned .plan update, id's Robert Duffy also went off on cheaters and potential ways to combat them (beyond sv_pure 1):
Cheating is obviously a big issue. It seems that some people just cannot get over the fact that they suck at the game and have to cheat to try and make up for it :-) This along with abusive players has caused quite a few requests for the ability to generate a unique user ID based on the end users CD Key. This would allow servers to ban troublesome players or habitual cheaters. This method would not compromise the CD Key in any way but would provide a unique string that would identify a particular user irrespective of their user name, ip address and so on. Our current thought process is to implement a system very similar to caller ID. This would allow a server to be setup to accept only clients that provide their ID or accept all ( anonymous ) clients. Clients would be able to specify whether or not to provide their ID or be anonymous. Any feedback on this is welcome ( This is NOT in the game at this time but is under consideration )
I think the obvious answer is to beat cheaters silly, but that is not always practical and, in some cases, illegal. Thoughts?

The Master comments: Well, I wish for the ability to switch their phone line onto a 50k power line, but like you said-that's illegal . . .

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