The Haus

Thursday, March 11, 2004

OMF: Battlegrounds Demo

Blue's News got word of a demo for One Must Fall: Battlegrounds, a fightin' robot game for Windows PCs. The demo weighs in at a ginormous 295M! Blue has a list of mirrors. I'm going to try to download it and give it a whirl in WineX. I played an awful lot of OMF:2097 back in the day.

UPDATE! 300M later and it pukes on start-up. Oh well.

MS Help for SCO Confirmed

Business Week has gotten confirmation of Microsoft's attempts at indirect support of SCO through a BayStar fund. While they deny that MS provided any direct financial support, it was at the very least working behind the scenes to drum up financial support for SCO. It makes you wonder what else has been going on that we don't know about. Thanks Slashdot.

The Master comments: This is guaranteed to get more sordid as good investigative reporting is focused upon it. Which might be why SCO is trying to get Groklaw shut down via inuendo in their most recent interviews. I can hope that the DOJ will step in and demand M$ show's it's hand in this deal, but I doubt they will. The DOJ has been allowing M$ off the hook for years. Somehow I sense fear of M$ from the mighty halls of government.

Wednesday, March 10, 2004

Dave Ewing Interview

BeyondUnreal has posted an interview with Dave Ewing from Digital Extremes about UT2K3, UT2K4, and DE's new projects. I was particularly glad to hear this bit:

BU: Looking back, what (if any) kinds of things would you have changed about UT2003?

DE: A lot of the stuff that I would have changed about UT2003 have pretty much been taken care of in UT2004. With the addition of vehicles and the return of Assault along with the new Onslaught gametype, UT2004 is really hitting the mark. The Bombing Run maps included with UT2003 and the ability to 'pass to yourself' were detrimental to the success of the new gametype, I think. The new tweaks of making the bomb track better while passing and of draining the translocator charge really enourage passing a lot more then the UT2003 version of Bombing Run. Even a bit of coordination between teammates is well rewarded now. The 'one man army' aspect of throwing the bomb and translocating behind to pick it up again in UT2003 Bombing Run took too much away from the original intent of the gametype. Also in UT2004, we've tried to address some of the issues that plagued the UT2003 maps. Play areas are more spacious and easier to manouver in--visuals are not as cluttered which makes the other players more visible. UT2004 maps on the whole are more comfortable and fun to play in.

Double Domination and Bombing Run were my two favorite gametypes in UT2K3. I'm glad they weren't forgotten amongst the new gametypes. I'm really looking forward to playing more of both of them in UT2K4. Thanks Blue's News.

No Old News

Recent Headlines

January 5, 2015: It Returns!
August 10, 2007: SCO SUCKS IT DOWN!
July 5, 2007: Slackware 12.0 Released
May 20, 2007: PhpBB 3.0 RC 1 Released
February 2, 2007: DOOM3 1.31 Patch

January 27, 2007: Join the World Community Grid
January 17, 2007: Flash Player 9 for Linux
December 30, 2006: Darkness over Daggerford 1.2
December 19, 2006: Pocket Tunes 4.0 Released
December 9, 2006: WRT54G 1.01.1 Firmware OK with Linux/Mac

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