The Haus

Tuesday, April 17, 2001

Graeme Devine .plan update

Graeme Devine updated his .plan with word on the very delayed Q3A point release. Here's a blipvert:
It's been a long long time since there has been any sort of update for Quake 3 (well, it seems that way). Originally a new point release way due out towards the end of March, which suited me fine because that coincided with the release of Mac OS X and it meant we would be right there with a point release as the operating system came out.

Well, for several reasons, we're still working on the point release, and it's still a ways out. We've been working extremely hard to get it to you, and working with the mod community to get all the features into the point that you've asked for, and it's all taking a little more time than we originally anticipated. We've also been working hard on the various other work projects id has for Robert, Mr.Elusive and I. Some of these have been on a critical time path in the past few months, and have required our utmost attention.

That's not to say we've not been out there listening. Paul Jaquays over on quake3world has been feeding us daily requests that we've strived to include in this, hopefully the last for a long long time, super mega point release. By working with mod teams, I think you'll see some community work made now that was very hard to impossible to make with the previous point releases.
Good and bad news I guess. Glad to hear the mod community is getting what they need.

SoF 2 Screenies

Activision sent Blue's News some screenshots from Soldier of Fortune 2, which was just officially announced today. They include three in-game shots, a weapon model, and a character model. Pretty slick.

Lawyers Are Expensive

The Motley Fool is reporting that RAMBUS dropped 23% of its revenue on legal defense this past quarter. That comes to $7.3 million. Sure is a pity, isn't it.

SoF 2 Announced

Stomped got their hands on a press release, officially announcing Soldier of Fortune 2 from Raven Software. It will be based on the Quake III engine. It ought to be very interesting to see what they do with some of the terrain technology.

Monday, April 16, 2001

EuroGamer on Pro Gaming

EuroGamer has an editorial on the state of professional gaming, fearing that it is going nowhere fast. The article raises some interesting points which gives me the opportunity to share an opinion I've held for some time: Professional Gaming is the most ridiculous thing I've ever heard. Not that the players aren't talented in their particular game, they are. But who cares? Who, I ask you? Who is calling up ESPN2 and screaming to have this stuff televised? Who really wants to spectate a professional Counter-Strike tournament? If I can't see any point and I love these games, how in the world will we convince non-gamers to watch and companies to shell out cash for it? Thanks Stomped.

Red Hat 7.1 Released

Red Hat has announced the 7.1 release of their popular Linux distribution. Included is the Linux 2.4 kernel, XFree86 4.0.3, and KDE 2.1. Naturally, the mirrors will be beaten in a most violent manner so you might want to wait on that download.

Haus of Shogo Overhaul

I'm busy giving my Haus of Shogo a major overhaul. It's been redesigned and I'm cleaning things up behind the scenes. I've got almost everything converted, except for the walkthrough. Check it out at its new address, shogo.thehaus.net, and let me know what you think!

UPDATE! 3:10 P.M. I finally got all the pages done. Take a look around and tell me what you think. I don't feel like looking at my HTML editor for a while :)

Multicast Technology Demo

Valve's new multicast technology was shown off at the Speakeasy CPL Counter-Strike tournament. Multicasting allows a virtually limitless number of people to view an ongoing game with an overhead view of the map and a spectator cam. Very cool stuff. Check out the three-minute streaming video (Windows Media Player required). One warning: be prepared for some vertigo from the cameraman's lack of skill with a camcorder.

Past Two Days' News

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