The Haus

Sunday, February 6, 2000

Setting up Devices in Linux

Well kids, I took advantage of a slow news day to whip up three new pages for our Tips and Tricks section. As I've been mentioning for the past week, I've been setting up Red Hat Linux 6.1 on my system. Some devices were more difficult to set up that others. The ones that required the most tweaking were my ATAPI Zip drive, my SoundBlaster Live! Value, and my plug-and-play modem (a Zoom 2919 Internal).

After a week of scouring the Net and reading FAQs, I figured out how to get all three working. I'd like to share the fruits of my labors with you. So here are my guides for setting up the ATAPI Zip drive, the Sound Blaster Live! Value, and the plug-and-play modem. All of these were written with Red Hat 6.0/6.1 in mind, but they should work on other Linux varieties as well. I don't pretend to be a Linux guru, I just hope what I've learned will be helpful to others.

Special thanks to J.t. Qbe for spending a bunch of time on the phone and over email with me to get things going.

J.t.Qbe comments: Always glad to help a new convert!

Episode I: Obi-Wan Shot #2

Jedi Knight.Net has another Obi-Wan screenshot posted. I like the way the trees look on both screenshots. That's something that's never been done well in any FPS to date.

Saturday, February 5, 2000

Ripping on id?

I only mention this editorial because it is one of the most profoundly idiotic things I have ever read. The author basically rips on id for not providing enough information for aspiring mod and map makers. Fair enough. I've tried to use Q3Radient and it is a bit like having a root canal. I'm with him so far. But then he says this:
I realize too, that if I really want to learn the ins and outs of C++ coding, I need to pay for the education, and get my knowledge the same way the people that lend a hand did. But I'm already doing my own thing, and dammit, I deserve quality help absolutely free of charge.
Excuse me? You don't care to really learn C/C++ yet you expect id (or anyone else for that matter) to be able to tell you how to build a mod? Huh? Granted, more than a few people have complained about the current state of the Q3A source code, but simply to say "I don't know how to program, id won't help me, so id sucks" is pure stupidity. It makes me wonder how we've gotten this far as a species.

The Master comments: What gets me on this kind of crap is a limited lack of reality for the writer. Hey, it's America idiot. Here, you PAY for your privileges. Deal with it. Go take a class. Learn how to code. Then write a mod. But don't expect id to do your work for you-they've done plenty already-and they give you the ability to write a mod for free. Feel () lucky they didn't charge you for it.

1,000th Post!

Yes kids, here it is! Our 1,000th news post on The Haus. Here's to plenty more computer goodness to come! Thanks to our loyal readers for making The Haus a success.

Episode I: Obi-Wan Shot

Jedi Knight.Net has posted an exclusive screenshot from LucasArts' forthcoming first-person shooter, Episode I: Obi-Wan. They promise another exclusive screeny tomorrow. Hopefully we'll be getting more information on this game soon. Thinking about taking on Destroyer Droids brings a smile to my face. Thanks Blue.

SoF Demo Patch News

Ravensoft's Rick Johnson updated his .plan with news of a forthcoming patch for the Soldier of Fortune demo. Here's the goods:
At some point in the near future, I'll be releasing a patch for the SoF demo to address some of the issues that have come. A few of the more popular items / fixes that will be include in the patch are:
  • Raised player height
  • g_movescale cvar to scale the multiplayer move speed
  • A3D sound updated to 3.0, fixed some crash issues / speed
  • Fix for Default Sound / A3D crash in certain multiplayer circumstances
  • Fix for invisible players in DM
  • Better spectator movement
  • and a bunch of other things
The demo code is still very separate from the main product now, so that we are only bringing over select changes. No ETA on when I'll release this demo patch (a 'non-violent' demo is being QA'd with these changes, so I'll see if anything further comes back), but I will be updating the Raven servers later this evening.
One of these days I've got to try it out online. It's a pretty cool experience in single player. My guess is that it would be best suited for teamplay multiplayer.

Past Two Days' News

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