Sunday, October 3, 1999
UT D3D Speed Up -- 10:36 pm CST, Update by A.T. Hun
I saw on the Unreal Tournament.com that D3D users can get a major speed boost by turning off the HUD. I was skeptical, but I tried it. WOW! My average framerate jumped from 28 to 35-37 at 640x480x16 on my TNT! They said they are working closely with NVIDIA and others to find a way to get that to work better in D3D. The long and the short? UT went from being virtually unplayable online to being playable. That's a Good Thing (tMS) in anyone's book.Update: I just played the same level twice (DM-Tempest: up to 30 kills with five bots), once with no HUD, once with just the little health and armor indicators at the bottom. No HUD: 33 fps, Little bitty HUD: 30.5 fps. Obviously the conditions weren't exactly the same, but I tried to stay in the thick of the action as much as possible. It does show that even a little HUD has a big framerate impact. Fortunately you can set the game for no HUD, then just hit - when you need to peek at it and = to make it go away again.
DooM source re-release -- 8:48 pm CST, Update by The Master
John Carmack has re-released the DooM source as GNU General Public License. This mainly means that the source can be used for profitable projects, but CANNOT be held privately. This is cool since nobody can work on DooM-based code and keep it private. The source code download is available here. Thanks DoomWorld.Death of another Emulation news site -- 6:36 pm CST, Update by The Master
Well, sad to say, another emulation-related website has gone the way of the dinosaurs. Digital Arcade was closed down yesterday due to the cost of bandwidth far exceeding his ability to pay for it. Too bad, this was the only consistent news site I've been able to find on emulation in a LONG time (like, since EMU World shut down). Oh, well. RIP.Saturday, October 2, 1999
Shogo Porting Update -- 10:42 pm CST, Update by A.T. Hun
I saw on PlanetShogo that Hyperion Software has posted another update of their progress on porting Shogo to the Amiga. It seems like they've got the server code working already.Gee, it only took them that long to get an Amiga server working but we're still waiting for the Linux server from Lith?!? I suppose it only has been 12 months, what do I expect?
UT TNT Fixes? -- 10:33 pm CST, Update by A.T. Hun
I tried a couple of the "fixes" to make Unreal Tourney run better on my TNT. I had been running in 16 bit mode before they mentioned it (although I wish UT would REMEMBER that I want 16 bit color). That does help significantly.I can't get my monitor to figure out that it can run at 512x384. I got it to do it before, but now it refuses. Try as a might, I can't get HzTool to convince it to use a refresh rate that works.
Turning off the 3D accelerated sound didn't do anything for my framerate. Having said that, it didn't seem to affect the sound either.
I'm not going to try those new drivers that are floating around until NVIDIA releases something officially. I don't trust drivers from "other sources."
Off Topic -- 10:26 pm CST, Update by A.T. Hun
The NHL is back and my beloved Red Wings blanked Dominik Hasek and the Sabres 2-0.A&E has only been showing Monty Python for a couple of months now and they've already pulled it off the air. Send your well-constructed hate mail to: viewr1@aetv.com.
I may be getting a new(ish) car soon. Gotta have more room for the two kids!
I went to my homebrew club meeting today. It just convinced me once again that homebrewers are the best people in the world. Sometimes it's nice to be a geek about something other than computers.
The Master comments: But WHY would you want to be any other kind of geek? I mean, REALLY......
John Carmack .plan update -- 7:00 pm CST, Update by The Master
Yet another worklog .plan update from John Carmack. There is also commentary on this on Thresh's Firingsquad. Exciting points include:
- 10 crosshairs to select from
- Packet encryption (to combat cheaters?)
- subdivide command times if <15fps, fixing lowcom_maxfps physics exploits
- fixed footsteps playing when walking backwards
- proper setup for external/predictable player events (could this fix some jittery movement issues?)
We're back! -- 6:58 pm CST, Update by The Master
Well, it looks like we're back after some network flakiness. Sorry for the interrupt :-/Recent Headlines
January 5, 2015: It Returns!
August 10, 2007: SCO SUCKS IT DOWN!
July 5, 2007: Slackware 12.0 Released
May 20, 2007: PhpBB 3.0 RC 1 Released
February 2, 2007: DOOM3 1.31 Patch
January 27, 2007: Join the World Community Grid
January 17, 2007: Flash Player 9 for Linux
December 30, 2006: Darkness over Daggerford 1.2
December 19, 2006: Pocket Tunes 4.0 Released
December 9, 2006: WRT54G 1.01.1 Firmware OK with Linux/Mac
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