The Haus

Review: No One Lives Forever (NOLF)

First-Person Shooter by Monolith and Fox Interactive

November 20, 2000 -- Review by Wraith

I played the demo. It was ok. Not great, not earth shattering, but ok. Ran like crud on my machine (my specs are at the bottom of this review), but it was fun. It's a good teaser for NOLF.

And I do mean teaser. The day after NOLF hit the shelves at my local Best Buy, I shelled out my hard earned $39.99 for it. Nobody gives me games for free, my articles aren't that popular. Most games aren't worth the money you paid for them (Daikatana, unless you picked it up for $9.99, is a good example [Ed. note: maybe if someone paid you to take it]).

This game was worth every single penny.

Some of you might call me biased. "But Wraith," you say, "You're a LithTech freak!" And you'd be partially right. I have a . . . fondness for LithTech. But Sanity (didn't buy it; opinion completely based on the demo) sucked. That was LithTech, too. There is a dark side and a light side to this engine.

If Sanity or Blood2 is the dark side, then No One Lives Forever is the light side.

I'm not going to go into plot line stuff, or a list of characters, or any of that. If you want that, read another review, read the box, read the game's website. I'm just gonna tell you about the cool stuff.

First off, weapons: Simply put, they rock. Hard. Really hard. And there are a lot of them. My only beef is that the Grenade Launcher (which works more like a Rocket Launcher) is a mite too powerful. The guns look cool, they shoot cool, and coolness abounds when something gets blown up.

Second, the enemy AI. It's nice to see bad guys that actually try to survive. They dodge, work together, and fire from cover. No more "just pick off the guards one by one with the sniper rifle" style of play (I'm looking at you, Mister Soldier of Fortune). If even one of those guys just hears a gun report, they'll tell the others and start looking for you (can you tell that I found this out, over and over again, the Hard Way ™?). It's often wiser to sneak past guards than to try and out-gun them.

Third, it's nice to see a first person shooter with a story that doesn't involve grabbing keys and killing large, nightmarish aliens. The scripted sequences in the game are a riot. The cutscenes in the game are done with the engine, so they're not as slick as in other games, but they do the job, and the lip synch stuff is cool. The game is also a pretty good length. You will not finish this in one session. It's a long ride, boys, but it's fun. . .

Now we come to the part where I brush away the cool stuff and start dissecting the game. Out with the scalpels! Hand me that saw!

Miscellaneous thoughts:

What's the final verdict? Stride to your local purveyor of software and demand your shiny slice 'o Lith! Do not pass Go, do not collect $200, and certainly do not buy Sanity. I don't care if it's $15. It's not worth it. Drop your hard earned coinage on this beast and get trapped by the single player game. C'mon. I dare ya. No One Lives Forever will have quite a long life on my hard drive, methinks. This one gets 4 out of 5 copies of the DeCSS source code.

Screenshots

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System Specs-
433 Celeron
240MB RAM
Voodoo3 3500 @ 200mHz
Awe64 Sound Card
SMC EtherEZ 10MB ISA Ethernet Card
3COM 3C900 10/100MB PCI Ethernet Card

Wraith (wraith@planetquake.com, planetshogo.com, thehaus.net)